﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class AskAndAnswer
{
    public string Ask;
    public string Answer;
}
[Serializable]
public class Talk3
{
    public AskAndAnswer[] AskAndAnswers;
}

public class PhoneManager : MonoBehaviour
{
    public Talk3[] Talks;

    void Start()
    {
        
    }
    void Update()
    {
        
    }
}
